So you don't feel like having Elemental Branches? Or maybe you want your character to have some extra strength that isn't tied to their magical abilities? Whatever the case is here is where you'll find some Talents fit for your playing style! Also listed below are some Unique Powers that don't fit into the Elemental Branches, these are often gifted by Oris or Mortis seeing as their children gave creatures such wonderful gifts!
This Talent allows for your character to be excellent at hunting! When rolling for a hunt your character has the choice between two number sets. This also means that your character is very good at tracking other characters if they have been in that area within a 3 OOC day time frame! This tracking perk is negated by the Stealth Talent.
This Talent allows for your character to be excellent at foraging! When rolling for a forage your character has the choice between two number sets. This also means your character has a decent grasp on botany and can name the basic plants listed on the Forage Guide!
Agile Talent This Talent allows for your character to have an extra dodge in combat! Instead of 1 full dodge your character now has 2!
Durability Talent This Talent allows for your character can handle more damage than the average creature! This does not mean that they heal quickly or that the damage they take wont kill them, they handle pain better than most. A severe injury wont kill them as quickly, so things like cracked ribs wont lead to pneumonia!
Sensitivity Talent This Talent allows for your character to feel things far easier than the average creature! A blind character will be able to accurately tell where someone is based on scent and sound. It also increases the sense of touch, characters must be careful as pain is felt far more intense and wounds are far more serious. This aspect of the Talent can be negated with the Durability Talent.
Stealth Talent This Talent allows for your character to be stealthier than the average creature! Your character will hardly leave scent, footprints, or be noisy. This helps in retreat and allows for characters to blend into their surroundings when trying to listen in on conversations.
Recall Talent This Talent allows for your character to have a perfect memory! Your character will be able to remember everything that has happened to them or what has been said to them without fail. This does not allow for your character to pick up information that they do not know or allow them to become extremely intelligent.
Legend Talent This Talent allows for your character to have knowledge about the Lore of Ebon! They will know all of the deities as well as their powers and elements. They can IC know the entirety of the Lore Guide as well as remember any Quests that they have been on!
Herbalist Talent This Talent allows for your character to have a basic understanding of herbs! This only allows for a character to know all common herbs, things that can be found on the Forage Guide or on Earth! They may also know their uses and where to find them.
Alchemy Talent This Talent allows for your character to have a basic understanding of Alchemy! This must be bought 3 separate times in order for all tiers to be unlocked in the Alchemy Guide. These potions must be made in character on site, so no magic stashes of potions are allowed!
Companion These are physical companions that a creature can befriend! They must be smaller than your playable character and must not be from the list of species on the Character Creation Guide. They can be birds, reptiles, or mammalian, but they may not be any creature that must reside in water to survive like fish or octopi. A character can name them, telepathically communicate with them, and touch them. These companions may not enter battles or harm another character or another companion. You can buy this from the shop a total of 2 times per character.
Polymorphe This power allows your character to shift into a creature of your choice. They do not have to be of the available species in the Character Creation Guide but may only be used once per thread. So once you shift back you can no longer use it. Each species you shift into you must practice using 3 times in order to consider it being mastered, since a canine wont immediately know how to move as an ermine. The eye color and will stay the same, as well as the soul stone that a creature has and their scent does not change. Their mutations will be void however, as the mutations might not work for the shifted creature. If a creature is not used to flight then it will take them at least 3 different threads to learn how to fly. So if a wolf without wings takes the form of a bird, they must post themselves trying to fly in 3 different threads. You may not take the form of a fish, whale, or dolphin, or any creature that requires water to breathe.
Cloak This power allows your character to change their appearance and scent at will so long as they remain the same species. They may also change their apparent "gender" if they choose to do so. So a lion can shift from a white, "male" lion with orange eyes to a black lioness with green eyes, but may not change from a lion to a wolf. This power is only available once per thread, which means once you take your original form again you may not change again in that thread.
Constitution This power allows your character to heal twice as fast as any other creature and is a passive ability. Light injuries heal by the end of the thread that you have taken them, moderate injuries heal by the next thread that they enter so long as the threads are 3 OOC days apart, and severe injuries heal without treatment so long as the wounds are not aggravated. This means that wounds will not become infected, broken bones will heal without needing to be set, and internal injuries will heal quickly enough so that a character will not perish without treatment.