Post by Staff on Apr 20, 2019 17:22:15 GMT
Character Creation Guide
Species
Those marked with an * are weights that will cause your creature to be considered in the Light Body Type
Canines
Species | Weight (lbs) | Height |
Wolves (All) | 140* - 160 - 180 | 6ft - 8ft |
Maned Wolf | 40* - 51 - 85 | 3ft - 5ft |
Coyote | 36* - 46 - 69 | 2ft - 4ft |
Dhole | 65* - 88 - 176 | 2ft - 4ft |
African Wild Dog | 36* - 49 - 98 | 3ft - 6ft |
Jackal | 20* - 31 - 64 | 2ft - 4ft |
Red Fox | 20* - 31 - 64 | 2ft - 4ft |
Fennec Fox | 3* - 4 - 16 | 1ft - 3ft |
Felines
Species | Weight (lbs) | Height |
Tiger | 200* - 220 - 280 | 5ft - 7ft |
Lion | 180* - 200 - 250 | 4ft - 6ft |
Cheetah | 110* - 130 - 160 | 4ft - 6ft |
Jaguar | 160* - 180 - 210 | 3ft - 5ft |
Leopard | 50* - 68 - 136 | 2ft - 4ft |
Cougar | 80* - 100 - 125 | 3ft - 5ft |
Serval | 58* - 70 - 90 | 3ft - 5ft |
Lynx | 80* - 90 - 110 | 3ft - 5ft |
Other Species
Species | Weight (lbs) | Height |
Hyenas (All) | 190* - 200 - 230 | 3ft - 5ft |
Aardwolf | 14* - 16 - 64 | 2ft - 4ft |
Deer (White Tailed) | 120* - 150 - 200 | 4ft - 6ft |
Caribou | 185* - 200 - 230 | 4ft - 6ft |
Bighorn Sheep | 190* - 200 - 230 | 3ft - 5ft |
Raven | 26* - 30 - 36 | 4ft - 6ft |
Aging
Characters age on a .25 system, so each season adds a .25 onto your profile! So a character starting off in Winter at 2.25 years of age becomes 2.50 years in Spring! Characters here on Ebon also do not age like normal, once they hit adulthood they are essentially immortal other than sickness, injuries, or harm from another character. They're bodies do not age nor do their minds unless of course you as a roleplayer would like to have their minds slowly deteriorate, but keep in mind once you do that you cannot reverse it without the help of magical herbs or the deities.
There is one drawback, once they hit 12 years of age their ability to reproduce takes a hit. With being as old as they are at that age their soul stone needs more energy to function properly. A Fertility Vial can always be purchased however! With more information on breeding have a look at the Pregnancy & Birth Guide.
A character cannot join at any age older than 7 years of age or younger than 1 year old. This is because at 1 year of age they are considered a teen while a full adult at 2 years of age. Babies cannot survive on their own without a caretaker as Oris will not allow such a thing to happen. Mortis keeps characters from entering Ebon at any age older than 7 because he knows of death and how vital it is to a land.
Coat Colors
Coat Colors on Ebon are limited to any natural color you can find on an animal from earth. This extends to reptiles, mammals, and birds. Fish however are excluded when it comes to coloration as they often are iridescent or shimmery. Albinism (pure white animals) and Melanistic (pure black animals) are also included!
Coat markings can be whatever color you would like and can be placed where ever your heart desires, but please refrain from using neon colors. This is a request for those of us with sensitive eyes to those really harsh colors.
Of course any mutation you have can be whatever color you would like, creatures on Ebon are strange and unique so no two creatures should look the same as Oris and her creativity knows no bounds.
A nice example of a random creature would be a muted blue tiger (the coloration taken from a Shoebill Bird) with purple stripes and green tongue and nose. A pair of antlers and long teeth and caribou legs! I'm sure with what we have you can easily come up with a character you love.
Eye Colors
Eye colors on Ebon encompass every color imaginable. There is a limit to four different colors per eye in order to make it easy for artists to render them. It is perfectly acceptable to have a pair of eyes where the right has yellow, green, blue, red, and the left eye to have pink, lavender, orange, and brown. Neither eye has more than four colors but this mix certainly looks interesting. You can also have pure black eyes and pure white eyes without blindness.
Pupils do have a limitation however, they must be in tact and circle shaped. No diamonds, spirals, or goat shaped pupils unless of course your character is a goat.
Available Mutations
Horns: Horns may be placed anywhere on a creatures head and may be as large as 7 feet in height. When purchased you only get to add on two, if you wish to add three or more post creation you must buy the mutation twice.
Wings: These may be any color, any shape, any size, and from any species including insect. They may not be made of bone, and if they are to small in proportion to the body they may not allow for flight. Your creature, if these are purchased post creation, will instinctively know how to fly once added.
Quills: These are long, needle-like keratin fibers that poke out from a creatures fur, they may not be dislodged into another creature but can be broken and regrow outside of a creature. If purchased post creation then a set of twelve quills is up to your discretion to use, you may use all twelve or two, that is up to you.
Scales: These may be any color you wish and can cover any area that you would like. You cannot cover the entirety of a creature with scales and these are cosmetic in function, they will not lessen the blows of attacks but if they are torn they will heal back to their original place or may scar if the wound was deep enough.
Feathers: These may be any color you wish and can cover any area that you would like. You cannot cover the entirety of a creature with feathers and these are cosmetic in function, they will not lessen the blows of attacks but if they are torn out they will grow back to their original place or may scar if the wound was deep enough.
Larger Canines: This will allow you to lengthen you creatures canines, both lower and upper, to grow up to 7 inches in length. They can be like a tusk or like a snakes fang, but they will retain their original width and strength.
Larger Claws: This will allow you lengthen a creatures claws or nails up to 5 inches in length. They can be damaged as regular claws can and hinder the walking speed of the creature if they are damaged.
Extra Eyes: This will allow you to put an extra set of eyes somewhere upon a creatures body. You may place either one or two eyes, but they will be viable eyes regardless of the original sets state. These extra sets may even take the place of a blinded creatures original eyes.
Extra Ears: This will allow you to put an extra set of ears somewhere upon a creatures body. You may place either one or two ears, but they will be viable ears regardless of the original sets state. These extra sets may even take the place of a deafened creatures original ears.
Extra Appendages: This will allow you to place an extra set of appendages anywhere on your creatures body. This can be anything from extra legs, extra tails, and anything that does not naturally occur on your creature that the above items do not cover. It does not allow for aquatic limbs to be added.
Lengthen Limbs: This allows you to lengthen a creatures limb, this only is applicable to ears and tails as of now. For ears you may lengthen them to a foot long, but this will not allow you creature to hear better than what it's species already hears. For tails you have a max of 4 feet in length on top of the normal length for the tail of your creature.
Spines: These are long thick rods of bone that can jut out along any portion of your creature. This will hinder movement or positions they may try to take due to these being made of bone. If placed along the spine than the creature will not be able to lay upon it's back without severe discomfort. These cannot be broken inside of another creature and cannot take the place of horns.
Scutes: These are growths similar to that of an alligator. They are thick, armor-like scales that can be placed anywhere on the body, however they cannot cover the entire body of a creature. While they are thicker and provide ridges unlike scales they do not soften the blows of attacks. They will heal back if injured or scar over depending on the severity of the wound.
Morph: This allows creatures to morph with another, such as a coyote mixing with a lynx. Limbs can be replaced in any format including tails, ears, paws, and fur types. What it cannot do is change the head of the creature or apply a second head, the base creature will have the most dominant features and will be the head and facial structure of your creature. These base will also be the species that it is considered. You may morph with any species of reptile or bird, but if it is a mammal morph than it must be from the playable creatures above. You may not put a beak upon a creature that is a mammal base. If it is a reptile morph there will not be venom as of now we have no venomous playable creatures.
If you don't see a mutation that you think covers what you wish to do, just ask Staff! They'll be happy to assist you in creating your character.
Body Type
A creatures body type is very important as it decides how quickly a creature can move as well as how powerful they can be. These are determined by the weight of the species and what you have selected from the above chart. A lighter build will be the quickest and be very flighty. A heavy set build is the strongest but for what they have in strength they lack in speed. Those with an average build will be slower that a light build and weaker than a heavy build but are more agile and have more stamina than either. If a creature is underweight they will be in the light class but will lack the extreme speed and stamina as their body is not healthy enough for it.
Light - The quickest of the builds, their speed is unmatched by any other build and but their stamina and strength are lacking.
Regular - The middle of the builds, their strength and speed well balanced and have the best stamina out of the builds.
Heavy - The largest of the builds, what they lack in speed they make up for strength and a sturdy stance it is very hard to knock them off balance.
Soul Stone
Soul Stones are stones within a creature that contains their very lives. If these stones are damaged, which is extremely difficult to do, then the creatures life will end or at the very least be cursed. It is thought that only a god or goddess can manipulate a Soul Stone and that is even considered extremely rare.
These Soul Stones are located in one of two places, the center of the chest or in the third eye. They are visible no matter the fur or feathers around it and they can be any color you wish.
The Soul Stone also contains a creatures magical power as well as their ability to create children. While they may not be able to be damaged energy can still be stolen from the gem. This energy can be transferred to another creatures Soul Stone, as this is the process to create a child at The Tree of Oris. However it is impossible to steal an elemental power or unique spell from a creature.
These are natural ability's that all creatures with a Soul Stone possess, so be careful with them.
A Characters History
Here on Ebon you can have a character be a native! That's right, your character can have lived on Ebon their entire life and you may create a history for them so long as their family has been adopted out, passed away, or is no longer on Ebon. This is to keep from continuity getting confused and so that those of us who are not as skilled in writing a history can have it be an optional piece for your character.
Your character can also come from outside of Ebon! If this is the case however, as Ebon is its own planet with its own culture and creations you must have a history explaining how they got here. This is allowed by the death of your character in another world and their soul being brought to this one in a new form. This is for those who like to have a history for their characters and use it for character development!
Either option is fine, and if they are a native they can have history as well! Just so long as the above rules are followed.
General Rules
Things that are not accepted on Ebon are the following -
No exposed bone or rotting flesh, these creatures are alive and breathing and must remain intact in order to stay that way.
No non-organic material to replace flesh and bone, these creatures are alive and breathing and must remain intact in order to stay that way.
Please avoid using neon colors, small amounts can be acceptable, such as the eyes but please keep in mind that these colors can offend the senses.
Jewelry must be purchased, unless you are using the new member bonus you must purchase jewelry or any other garments you wish your character to wear.
Armor is not allowed, this rule is loose as cloth garments such as capes and leg bracers are allowed but full body armor meant to protect from attacks is not allowed.